"Good evening, my lovely little slaves to fate."
Shishimai Rinka was a highschooler who ran a small café named Lion House in place of her grandmother. She lived her life much like any other person her age, but one day, she was caught up in an explosion while returning home on the train alongside her friend, Hitsuji Naomi. In an attempt to save her friend's life, she shields her on instinct the moment the explosion goes off, losing her life in the process. However, before she knew it, she was back at Lion House, happily chatting with her friends as if nothing had happened in the first place.
A few days later, she found herself in a strange world. Here she met Parca, an odd girl claiming to be a goddess. It turns out that she had somehow become a participant in Divine Selection, a ritual carried out over twelve weeks by twelve people, which allowed them to compete in order to undo their deaths. What shocked Rinka most of all, however, was the presence of her friend Mishima Miharu amongst the twelve.
In order to make it through Divine Selection, one must eliminate others by gathering information regarding their name, cause of death and regret in the real world, then "electing" them.
This turn of events would lead to her learning about the truth behind her death, as well as her own personal regrets. She would also come to face the reality that Miharu was willing to throw her life away for her sake, as well as the extents to which the other participants would go to in order to live through to the end.
Far more experiences than she ever could have imagined awaited her now, but where will her resolve lead her once all is said and done...?
こんにちは、あいうえおカンパニー代表の飯田(あけお)です。
「FATAL TWELVE」のKICKSTARTERキャンペーンは、皆様のおかげで無事、目標金額に到達することができました。
ご支援いただいた皆様、本当にありがとうございました。
遅ればせながら、この場を借りてお礼を申し上げます。
振り返ってみると、キャンペーンの1か月間は長いようでとても短い期間でした。
キャンペーンの開始からおよそ1時間で目標額の半分近くに到達し、その後も約10日間で最初のゴールを達成しました。
最終的なキャンペーンの総額は$50,516、支援人数は1,089名、中国語・フランス語への翻訳決定というストレッチゴールまで到達いたしました。
念願のフルボイス化だけでなく、今までにない3ヶ国語への翻訳まで行えることになり、とても嬉しく思っています。
そして多くの皆様に期待していただいている一方で、その期待に応えられるものを制作しなければいけないな、と責任も感じています。
実はこのお礼を書いている時点で既にシナリオは最終段階で、間もなく音声収録のための台本化作業となっています。
これからは演出の指定やイラスト等の素材制作、そしてゲームとして組んでいく作業が本格的に進行していきます。
お届けまでいましばらくお待ちください。
最後に、個人的な感想を。
昨年の夏「FATAL TWELVE」を発表した時点でKICKSTARTERの実施はほぼ決まっていたのですが、時期やリターン内容、コストの確認、HPやPVの制作など想像以上に準備が多く、無事キャンペーンを開始できた時点でほっとしておりました。
結果を見ると想像以上に多くの方からご支援いただき、飛び上がりたいくらいに喜んでいます。
このお礼を書いている時点でそろそろシナリオ作業も完結しますが、ラストスパートが迫り胃の痛い限りです。
とはいえ、無事物語にFINと書くことができれば、イラストや音楽の制作、今回は更に収録も待っています!
初めて制作するあいうえおカンパニーのフルボイスゲーム。担当キャストの皆様がどんな演技をしてくださるのか楽しみで仕方がありません。
あらためまして、「FATAL TWELVE」KICKSTARTERキャンペーンにてご支援いただいた皆様、ありがとうございました。
そして「FATAL TWELEVE」に興味を持っていただいた皆様も、ありがとうございました。体験版を公開していますので、この機会にプレイしてみてください。
ぜひ、今後の情報にご期待ください!
以上をもって、KICKSTARTERキャンペーン終了およびお礼のご挨拶とさせていただきます。
今後とも「あいうえおカンパニー」をよろしくお願いいたします。
あいうえおカンパニー代表 飯田泰貴
In a gaming landscape saturated with endless sequels and safe bets, Accursed: Emma's Path stands as a testament to what independent developers can achieve with vision, care, and respect for their audience. It's not a game for everyone—its deliberate pacing, heavy themes, and psychological demands will alienate players seeking action-heavy entertainment. But for those willing to engage with its world, to sit with its uncomfortable truths, and to accompany Emma through her darkest nights, the reward is one of the most profound experiences available in interactive media.
Navigating Emma's path requires tactical thinking from the very first level. Keep these vital strategies in mind:
Emma's path is accursed, yes. But within that curse lies the seed of something beautiful—the recognition that trauma, while permanent, need not be defining. That protection sometimes requires sacrifice. That healing is not linear, not clean, and rarely complete. Accursed: Emma's Path understands these truths on a cellular level, embedding them into every shadow, every whisper, every choice. It doesn't just want to scare you—it wants to change you. And for those brave enough to walk with Emma until the end, it succeeds magnificently.
These serve as an in-universe representation of Emma's "destiny," where "deviant acts" are framed as necessary sacrifices to save others. Accursed- Emma-s Path
, where supporters gain access to early snapshots and paid versions. current development roadmap Accursed: Emma's Path by MegaloDEV - itch.io
Share about the game's mechanics Let me know how you'd like to continue . Accursed: Emma's Path by MegaloDEV - Itch.io
Emma is not the victim. Emma is the monster who forgot she was a monster. The final shot is her sitting at a dinner table with her dead family, all of them smiling with sewn-shut mouths, as she picks up a fork and says, “Let’s eat.” In a gaming landscape saturated with endless sequels
Accursed: Emma's Path In the landscape of modern dark fantasy and indie gaming, few narratives capture the suffocating weight of a generational curse quite like Accursed: Emma's Path . This psychological dark fantasy experience merges atmospheric storytelling with deep, character-driven horror. It explores what happens when destiny is not a heroic calling, but a hereditary prison. At the center of this grim world is Emma, a protagonist whose journey is defined by survival, autonomy, and the crushing burden of an ancient legacy. The Core Premise: A Legacy Written in Blood
Developed by MegaloDEV, Accursed: Emma's Path is supported by a dedicated community on various platforms. The game is in active development, with updates releasing new story content and mechanical improvements.
Your public links are automatically deleted after 13 months. If you delete a link, you'll still have access to the thread in your AI Mode history. Learn more Delete all public links? Navigating Emma's path requires tactical thinking from the
"Accursed: Emma's Path" is in active development by MegaloDEV, funded through platforms like Patreon and Subscribestar. The game is built using RPG Maker MZ.
: The game uses a day/time system with Morning, Afternoon, Evening, Night, and Midnight slots. Certain events, like jobs at the General Store shifts, are only available at specific times. Corruption System
Accursed: Emma's Path succeeds because it respects the intelligence of the player. It treats horror as an emotional journey rather than a series of sudden frights. By tying the gameplay mechanics directly to Emma's psychological state, it forces players to feel the exact weight of her curse. It is a must-play for fans of deep, narrative-driven psychological horror. Do you need and header tags added?
Accursed: Emma’s Path is not a game for everyone. Its mature themes, unflinching portrayal of moral compromise, and deliberately uncomfortable subject matter will not appeal to players seeking a lighthearted adventure. However, for those who appreciate deep, player‑driven narratives and are willing to engage with challenging content, the game offers an experience that is rare in the RPG genre.
The surrounding the game's multiple endings A list of similar indie horror titles you might enjoy Share public link