No, this bundle is strictly designed for use within Adobe After Effects.
Add a and a Position Pass to your multi-pass / AOV output pipeline.
The new update handles multi-layer EXR files with native UV channels more gracefully. If your 3D software outputs a uv pass as a 32-bit float channel, ft-UVPass v5.5.1a auto-detects it without manual channel swapping.
ft-UVPass Bundle v5.5.1a ├── ft-UVPass Pro ──> Handles 2D texturing onto 3D objects (UV/ST Maps) └── ft-PPass2Matte ─> Generates precise 3D masks from Position Maps (PPass) AEScripts ft-UVPass Bundle v5.5.1a for After Ef...
Creates custom, tracked masks (mattes) based on a PPass (Point Pass/Position Pass), allowing for precise color correction or effects application to specific 3D objects. Key Features of ft-UVPass Bundle v5.5.1a
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According to community discussions, while the tool is powerful, users should be aware of certain technical nuances: No, this bundle is strictly designed for use
Create a new shape layer or text layer (e.g., "New Boot Screen"). Place it above the 3D layer. Precompose this content (Move all attributes).
The "AEScripts" prefix in the title denotes the marketplace, a vital organ in the motion graphics body. AEScripts.com is not just a store; it is an innovation engine. Adobe provides the canvas, but AEScripts developers provide the brushes. The platform allows individual creators like Tarlier to monetize niche solutions that are too specific for a massive corporation like Adobe to prioritize. This democratizes the industry; a freelancer in a bedroom can buy a tool that gives them the power of a major VFX studio, simply by installing a bundle like this.
Which you are exporting your UV passes from (C4D, Blender, Maya, etc.)? The After Effects version you are currently running? If your 3D software outputs a uv pass
: Use crisp, uncompressed images or vector assets inside your texture compositions to prevent blurring when the plugin stretches maps around tight geometry angles.
The primary engine for remapping textures onto 3D surfaces.
Apply ft-UVPass to your new 2D texture layer and select your rendered UV pass layer as the coordinate source.
Supports high-resolution images, video footage, and pre-compositions as textures. 2. Full 3D Space Controls