Tempest Rising V1.7.3 Jun 2026
The v1.7.3 update introduced three standout features that have profoundly changed how players approach both the single-player campaign and multiplayer matches.
represents a vital stabilization milestone for 3D Realms and Slipgate Ironworks' acclaimed real-time strategy game. Since launching on Steam , Tempest Rising has captured the hearts of classic RTS fans by fusing the nostalgic base-building formula of 90s icons like Command & Conquer with modern production values, dynamic pathfinding, and intricate competitive mechanics. Following the expansive game overhauls earlier in the patch cycle—such as version 1.7.0—the v1.7.3 release homes in on precise faction balancing, quality-of-life optimizations, and structural bug fixes designed to solidify the game's competitive ranked scene and campaign experiences. Faction Overviews and Dynamic Balance Changes
The release of v1.7.3 is a clear signal that the developers are committed to supporting long-term. Patch notes frequently mention community feedback as the driving force behind the updates. The game continues to maintain "Very Positive" reviews on Steam, with players praising the "C&C style" and graphical fidelity.
The Dynasty saw targeted changes to bring specific units back into the meta: Tempest Rising v1.7.3
Mira tucked her shawl around Eira and pressed the lantern’s glass to the light. The flame warmed them both.
The developers have already teased the v1.8 roadmap on their official blog. Hints include:
As the Tempest unit activated, the rain on the battlefield intensified. Thunder cracked, loud enough to rattle Jax’s real-world speakers. A localized storm cell formed directly over the enemy column. The v1
Introduced 3v3 matches and a Game Speed Adjustment Tool for single-player modes.
Tempest Sphere * Now drops a Demolitionist on death. * Weapon now applies Vulnerability. * Cost increased to 3000 (from 2500) Saber Interactive Patch is live! link to patch notes: : r/TempestRising
Jax grinned. He watched his light bikes flank the stalled giants. The Walkers, usually terrifying engines of destruction, were stumbling in the mud, their targeting systems jammed by the tempest. It wasn't just a fight anymore; it was an environment. The map was fighting with him. Following the expansive game overhauls earlier in the
A high-tech peacekeeping corps utilizing drone troopers and mobile, advanced tech. Tempest Dynasty:
But v1.7.3? That was spoken about in hushed whispers in the dive bars of Sector 4. It was 'The Tempest Patch.'