God Of War Ragnarok Update: 1.7 -v1.0.622- 15.11...
| Metric | Pre-1.7 | Post-1.7 (v1.0.622) | |----------------------------|---------------|----------------------| | Avg FPS (PS5, quality mode)| 59.8 | 59.9 | | 0.1% low FPS | 52.3 | 54.1 | | Crash frequency (per 10h) | 0.4 | 0.1 | | Texture pop-in events/h | 6.2 | 2.4 |
The technical deployment focuses heavily on streamlining backend architecture, re-compiling environmental shader packs across multiple game realms, and delivering hardware-specific performance gains. File Integrity and System Diagnostics
The primary mission of Update 1.7 was to polish the PC experience, tackling a variety of technical issues that some players encountered. From visual glitches to input problems, the patch aimed to make the journey through the Nine Realms smoother and more immersive. While not a content update, its impact on gameplay stability is significant, ensuring that even more players can enjoy the game without technical interruptions.
appearing "blocky" on ultrawide (21:9 and 32:9) aspect ratios. Stability: Added detection for corrupted files God of War Ragnarok update 1.7 -v1.0.622- 15.11...
Fixed buttons and button prompts when using SteamInput with Nintendo Switch or other controllers.
Quick Turn button bindings now register properly when utilizing SteamInput.
I can provide custom step-by-step diagnostic advice tailored directly to your system configuration! Share public link | Metric | Pre-1
: The patch resolves specific graphical errors, most notably fixing instances where water at the bottom of the Alfheim well would not appear correctly.
The primary focus of this update is optimizing the game for a wider range of hardware, particularly addressing previous performance bottlenecks and visual inconsistencies:
, addressed several technical issues ranging from visual glitches to performance optimizations for specific hardware. This update corresponds to versioning typically seen around the v1.0.x cycle on PC. Key Technical Fixes Performance: Improved performance for Intel ARC GPUs , with minor optimizations for NVIDIA and AMD hardware. volumetric fog While not a content update, its impact on
| Category | Fix / Improvement | | :--- | :--- | | | Improved performance on Intel ARC GPUs . | | Controls | Fixed an issue where bindings using mouse scroll would get unset upon relaunching the game. | | | Fixed Quick Turn buttons not working with SteamInput. | | | Fixed an issue with interact/evade swapping not working when using SteamInput. | | | Fixed on-screen prompts not properly reflecting correct button prompts when using a Switch controller with SteamInput. | | Visuals | Fixed issues with volumetric fog looking blocky when playing in 21:9 or 32:9 aspect ratios. | | | Fixed a number of visual bugs such as the water at the bottom of Alfheim well not appearing properly. | | Stability | Added more detection for corrupted files during content loading with a warning to the user to validate files. | | User Interface / Window | Fixed an issue where the window location would not be saved upon subsequent launches when running in windowed mode. | | Camera | Fixed an issue where the camera would drift when playing with a mouse and alt-tabbing. |
: Addressed several visual bugs, including a specific fix for the water at the bottom of the Alfheim well not rendering correctly. God of War: Ragnarok Update 7 Released, Full Patch Notes
Quick Turn hotkeys now function reliably through SteamInput configurations.
Fixed visual bugs, such as the water at the bottom of the Alfheim well not appearing correctly. 3. Controller and SteamInput Improvements