((exclusive)) - Toon Boom Harmony Library
Common pitfalls
Lock completed, official library folders to prevent accidental changes.
By default, global and system folders in the Library view are locked to prevent accidental deletion or modification of master assets.
Toon Boom Harmony utilizes a hybrid library system:
To keep a production running smoothly, establish strict asset management protocols within your Library setup. Enforce Consistent Naming Conventions toon boom harmony library
Drag the selected layers/nodes directly into the right pane of the Library window. Name your template clearly and click . How to Import a Template Open your Library and navigate to the target asset. Drag the template from the Library pane.
Best uses
The Toon Boom Harmony Library is a storage hub for production assets, including character rigs, backgrounds, and animations. It allows you to share and reuse elements across different scenes by storing them as templates. 📂 Key Features
Templates are the backbone of Harmony asset sharing. To create one: Common pitfalls Lock completed, official library folders to
To ensure smooth production, especially in team environments, adhere to these best practices:
: If you work in a studio environment (Harmony Server), the library can be shared across multiple workstations, allowing a whole team to access the same master assets. Key Content & Features Templates (.tpl files)
Now you are on Scene 37, needing that clock.
Audio clips, reference backgrounds, and textures used frequently across episodes. 2. Understanding the Library Interface Drag the template from the Library pane
Assets stored in the library are called . You can store nearly anything, including: Puppets/Rigs: Full character rigs (cut-out). Props: Individual items (e.g., a chair, a sword). Backgrounds: Painted scenes or layouts.
Generates entirely new drawing files separate from the template source. Importing a character rig to do completely new animation.
Templates are external, independent files (saved with the .tpl extension) stored on your hard drive or server. They are completely decoupled from the original scene once imported.
Don't just dump files. Use naming conventions that the Library recognizes.