Skip to Content

Sly Cooper - Thieves In Time -pcsa00068- -ntsc- Jun 2026

Unlike many handheld spin-offs of the era, the Vita version of Thieves in Time is not a scaled-down companion piece. It is the exact same game released on the PlayStation 3, featuring identical level design, voice acting, and story beats. Narrative Architecture: A Leap Through History

In the PlayStation ecosystem, every software release is designated a unique product code to classify its hardware platform and regional distribution.

Unlike a simple port, the developers at Sanzaru Games incorporated the Vita's unique hardware specifications to enhance the stealth mechanics:

“Pizza,” Sly agreed. The night closed around them like a page turned, and somewhere in the folds of history, a single erased name had been returned to the margin — a warning and a promise that even broken things could be remembered and mended. Sly Cooper - Thieves in Time -PCSA00068- -NTSC-

The team travels back to prehistoric times to find the inventive cave-raccoon, Bob Cooper. The Sabertooth Costume grants Sly the ability to pounce across massive gaps. Medieval England (1301 AD)

Sly Cooper: Thieves in Time (Serial: , NTSC region) is the fourth main installment in the stealth-platformer series, developed by Sanzaru Games for the PlayStation Vita and PS3. It effectively revives the classic 3D mascot platformer genre by staying faithful to the "Sly 2" formula while adding high-definition visuals and new time-travel mechanics. Core Gameplay & Mechanics

The PCSA00068 NTSC Vita version specifically utilizes the handheld's features, including using the touch screen for navigation, utilizing the gyroscopic sensor for certain challenges, and accessing the "treasure locator" augmented reality view. Visuals and Sound: A Vibrant World Unlike many handheld spin-offs of the era, the

Sly Cooper: Thieves in Time was a critical success, praised for staying true to the series' roots while providing a substantial, fun adventure. Although it ends on a massive cliffhanger that has left fans clamoring for a sequel for years, the game itself stands as a high-quality platformer and a must-play for fans of stealth and platforming.

The back touch panel is used for certain moves (e.g., Murray’s ball charge). It’s too sensitive and easy to trigger by accident, frustrating during precise platforming.

The narrative shifts focus between different members of the Cooper Gang. Bentley handles hacking minigames, Murray provides brawling combat, and Sly's ancestors offer specialized ancestral skills. Campaign Structure and Settings Feudal Japan (1603 AD) Unlike a simple port, the developers at Sanzaru

While Sly remains the central character utilized for platforming, navigation, and pickpocketing, shines by giving players control of the entire gang and Sly’s ancestors. Each character brings highly specialized abilities to the table, requiring players to adapt their strategies during complex missions:

As physical PS Vita games continue to rise in value, the North American NTSC copy (PCSA00068) has become a staple for collectors.

: Character models are significantly upgraded, moving more smoothly than in the original PS2 trilogy.

Back to top