Legion Td Guide Repack Jun 2026
To help you anticipate threats and build perfect counters, use this quick reference table detailing the classic wave attributes and their vulnerabilities. Creep Attack Type Creep Armor Type Wave Weakness (Build This) Best Mercenary To Send Elements / Light Pierce Damage Attackers with high HP Wave 5 Normal / Siege Damage Aura-based mercenaries Wave 10 (Boss) Massive / Fortified Single-Target Magic / Impact High-DPS armor shredders Wave 15 Swift / Light Pierce Damage Magic-resistant tanks Wave 20 (Boss) Hero / Fortified Pure DPS / Balanced Defense Maximum high-tier mercenaries 3. Top Tier Build Strategies for Beginners
| Round | Novice (0-1000 MMR) | Good (1200-1600) | Expert (1800+) | |-------|---------------------|------------------|----------------| | 4 | 0-1 workers | 1-2 | 2-3 (risky) | | 7 | 1-2 | 3-4 | 5-6 (aggressive)| | 10 | 3-4 | 5-6 | 7-8 | | 13 | 4-5 | 7-8 | 9-10 |
The first major milestone. Wave 10 features a single, high-health boss. Ensure you have high single-target DPS (like Pierce or Magic bursts) or strong slow/stun mechanics to prevent a lethal leak.
If you notice an opponent hoarding mythium on Wave 4 (a Natural armor wave) to send on Wave 5 (a Fortified armor wave), you must pivot your defense. Stop building Pierce damage units, which underperform against Fortified armor, and immediately invest in damage fighters. 4. Worker Management: When to Push Economy legion td guide
Most losses come from these mistakes. Print this list and put it next to your monitor.
Your primary objective is to build a grid of mythological units in your lane to defeat incoming waves of creeps.
Send mercenaries right before difficult waves (e.g., Wave 10, 11, 14, 17) to make your opponent leak. To help you anticipate threats and build perfect
Leave a single open tile pathway that forces melee creeps to walk around your tanks to reach your ranged units, exposing them to free attacks for several seconds. 4. The Art of Sending Mercenaries
If you are new, ignore complex synergy guides. Master these five core openings first. Each uses commonly-rolled units.
However , every worker upgrade temporarily delays your ability to send mercenaries or build defenses. You must constantly ask yourself: Do I have enough defense to survive the next wave if they attack me? 3. Positioning and Synergy Wave 10 features a single, high-health boss
| Wave | Send | Effect | |------|------|--------| | 1–2 | Snail | Low cost, slow enemy attack speed | | 4–5 | Ghost | Magic damage, bypasses armor | | 7–9 | Lizard | High HP, poison | | 10+ | Mole | Burrow, invulnerable for 4 sec | | 13+ | Kraken | Huge slow, AOE | | 15+ | Dragon Turtle | Tanky, AOE stun | | 18+ | Dino | Massive HP, soaks attacks |
: If creeps leak past your defense, they attack your King. If your King dies, you lose. Essential Strategies for Beginners
Build a durable tank on the far left of your grid, and your primary damage dealers on the far right.
Surround that tank with lifestyle, attack speed, or damage-reduction aura units.