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Wolvesville All Roles Here

Role interactions change depending on the setup. Always check the role list at the start of the match to know exactly what threats are active.

Throws holy water at a player. If the target is Evil, they die. If they are Good, the Priest dies instead.

| Category | Base Roles | Advanced Roles | | :--- | :--- | :--- | | | Fool | Anarchist, Harlequin | | | Headhunter | Resolutionist | wolvesville all roles

: These villagers can take matters into their own hands. The Gunner has two bullets to shoot players during the day, while the Jailer can detain someone at night and execute them if they are suspicious.

The Village wins by eliminating all Werewolves and Solo Killers. Their roles are typically divided into investigative, protective, and offensive sub-types. Y2K Update - Wolvesville development blog Role interactions change depending on the setup

Goal: Varies by role. Usually must kill all others or meet a unique win condition.

: If you are an important villager role and die early, do not leave. Tell the Medium who you suspect so they can pass it to the living. If the target is Evil, they die

: Can see who the other wolves are targeting without joining the main vote.

| Role | Aura | Ability Description | |------|------|---------------------| | | Evil | Once per game, protect a player from being lynched by the village | | Wolf Summoner | Evil | At night, revive one dead werewolf for the rest of the game. That player becomes a Regular Werewolf (losing their old abilities) |

Role interactions change depending on the setup. Always check the role list at the start of the match to know exactly what threats are active.

Throws holy water at a player. If the target is Evil, they die. If they are Good, the Priest dies instead.

| Category | Base Roles | Advanced Roles | | :--- | :--- | :--- | | | Fool | Anarchist, Harlequin | | | Headhunter | Resolutionist |

: These villagers can take matters into their own hands. The Gunner has two bullets to shoot players during the day, while the Jailer can detain someone at night and execute them if they are suspicious.

The Village wins by eliminating all Werewolves and Solo Killers. Their roles are typically divided into investigative, protective, and offensive sub-types. Y2K Update - Wolvesville development blog

Goal: Varies by role. Usually must kill all others or meet a unique win condition.

: If you are an important villager role and die early, do not leave. Tell the Medium who you suspect so they can pass it to the living.

: Can see who the other wolves are targeting without joining the main vote.

| Role | Aura | Ability Description | |------|------|---------------------| | | Evil | Once per game, protect a player from being lynched by the village | | Wolf Summoner | Evil | At night, revive one dead werewolf for the rest of the game. That player becomes a Regular Werewolf (losing their old abilities) |