Malevolent Planet Unity2d Day1 To Day3 Public Link (2027)

using System.Collections; using UnityEngine; public class PlanetMutation : MonoBehaviour public GameObject warningIndicatorPrefab; public GameObject volcanicSpikePrefab; private Transform playerTransform; void Start() playerTransform = GameObject.FindGameObjectWithTag("Player").transform; StartCoroutine(EruptionCycle()); IEnumerator EruptionCycle() while (true) yield return new WaitForSeconds(Random.Range(4f, 8f)); // Target the player's general vicinity Vector3 targetPosition = playerTransform.position + (Vector3)Random.insideUnitCircle * 2f; // Phase 1: Telegraph the danger GameObject warning = Instantiate(warningIndicatorPrefab, targetPosition, Quaternion.identity); yield return new WaitForSeconds(1.5f); Destroy(warning); // Phase 2: Activating the hazard GameObject spike = Instantiate(volcanicSpikePrefab, targetPosition, Quaternion.identity); Destroy(spike, 2.5f); // Automatically recycles the hazard tile Use code with caution. Generating Your Public Link on Itch.io

In addition to coding, our developer also spent a significant amount of time creating game assets. They designed and created a few sprites, including the player character, enemies, and power-ups. They also searched for and downloaded a few free assets from the Unity Asset Store to help speed up development.

The primary hub for the game's public releases is the developer's Patreon page. Latest Public Build Malevolent Planet 2D - April 2025 Public Build is currently available for Android, Windows, and MacOS. Online Playable Version : A browser-based version is also provided in the April 2025 Patreon Update Development Log: Days 1 to 3 Highlights

Published April 12, 2026. Demo playable at the link above.

Post by SugarMint in Malevolent Planet v0.2.3 comments - itch.io malevolent planet unity2d day1 to day3 public link

Added a Tilemap Collider 2D combined with a Composite Collider 2D on the terrain grid. This merges individual tile squares into one seamless physics geometry, stopping the player physics material from getting stuck on internal seams. 2. Atmospheric Lighting (URP 2D)

: New dialogue UI, quality-of-life buttons (Auto Play, Skip), and multiple new scenes including the Classroom and Gym. Day 3: The Simulation & Blackmail Quests

Post by SugarMint in Malevolent Planet v0.2.3 comments - itch.io

using UnityEngine; using UnityEngine.UI; public class PlanetHurtSystem : MonoBehaviour public float maxHealth = 100f; private float currentHealth; public Slider healthSlider; private bool isOverToxicZone = false; void Start() currentHealth = maxHealth; if (healthSlider != null) healthSlider.maxValue = maxHealth; void Update() if (isOverToxicZone) TakeDamage(15f * Time.deltaTime); public void TakeDamage(float amount) currentHealth -= amount; currentHealth = Mathf.Clamp(currentHealth, 0, maxHealth); if (healthSlider != null) healthSlider.value = currentHealth; if (currentHealth <= 0) Debug.Log("The Planet Consumed You."); // Insert respawn or game over logic here private void OnTriggerEnter2D(Collider2D collision) if (collision.CompareTag("CorruptedTile")) isOverToxicZone = true; private void OnTriggerExit2D(Collider2D collision) if (collision.CompareTag("CorruptedTile")) isOverToxicZone = false; Use code with caution. using System

🌫️ Day 3: Tilemaps, Atmospheric Lighting, and Camera Polish

The main physical terrain, fitted with a Tilemap Collider 2D and a Composite Collider 2D set to Used By Composite . This minimizes collider vertices, optimizing physics calculations. Character Controller Foundations

This article serves as your complete guide. We will cover what Malevolent Planet is, how to locate the verified Day 1 to Day 3 public link, and a survival guide for the first three in-game days.

using UnityEngine;

void FixedUpdate()

Create an empty GameObject with a large CircleCollider2D (Is Trigger).

After three days of development, our developer is excited to share Malevolent Planet with the world. You can play the game now by clicking on this public link: [insert public link here]. The game is still in its early stages, but it already shows a lot of promise.