Painter !full!: Simple Diffuse Substance
It's a best practice to place a fill layer at the very bottom of your layer stack with a default color. This ensures that every part of your UV map has a color value, preventing any un-textured black spots when you export.
# Paint the diffuse texture # ...
This guide covers the "SimpleDiffuse" generator—a specific tool designed for streamlined stylized texturing in Substance Painter—as well as the general process of creating and exporting diffuse (Base Color) maps for non-PBR or simplified workflows. 1. Understanding SimpleDiffuse
To focus on a simple diffuse workflow, you need to configure your Substance Painter project to reflect that. and go to File > New . Select your Mesh: Choose your low-poly 3D model. simple diffuse substance painter
Add a lightweight "Simple Diffuse" painting mode to Substance Painter that provides fast, easy diffuse/albedo painting for beginners and quick texturing tasks.
Set your resolution (e.g., 1024x1024 or 2048x2048) and export.
: Use the Bake Mesh Maps tool to generate AO and Curvature maps, which "SimpleDiffuse" uses to drive its effects. It's a best practice to place a fill
def paint_stroke(layer, uv_coord, color, brush_size, hardness): mask = layer.mask # grayscale image pixels = get_uv_texels(uv_coord, brush_size) for u,v, weight in pixels: alpha = brush_falloff(distance, hardness) current = mask.get_pixel(u,v) new_alpha = min(1.0, current + alpha * flow) mask.set_pixel(u,v, new_alpha) composite_diffuse() # merge layer stack
Pro Tip: If you set Roughness to 1 and your model still looks shiny, check your Environment Map. Switch to "Tomoco Studio" or "Forest" for a softer, more matte lighting preview.
Once your texture looks complete in the Base Color viewport, it is time to export it for use in your game engine or rendering software of choice. Navigate to File > Export Textures ( Ctrl + Shift + E ). and go to File > New
Add a second and change its color to a dark, desaturated version of your base color (or a dark blue/purple for a stylized look). Right-click this new layer and select Add Black Mask . Right-click the black mask and select Add Generator . Click the Generator slot and choose Ambient Occlusion .
Automatically fakes volumetric lighting and brush strokes based on your 3D mesh.
Right-click the layer, choose , right-click the mask, and select Add Generator . Click the Generator slot and choose Ambient Occlusion .