Hot Pink / Neon Yellow (explosively visible against a dark backdrop). Pro Scouting Tips Using Colour Attributes
The colour attributes in CM 01 02 had a profound impact on gameplay, adding a level of unpredictability and realism to the game. Here are a few examples:
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In the vanilla version of CM 01/02, evaluating a player requires reading a wall of numbers ranging from 1 to 20. This leads to eye strain and slows down scouting. Color coding changes the game entirely:
The nostalgia surrounding CM 01 02 colour attributes can be attributed to several factors: cm 01 02 colour attributes
To help you get the exact look you want for your game, tell me:
This scheme uses a smooth gradient to represent the quality of a player's attributes. Poor values fade into the background, while elite values command your full attention. This is a great all-rounder for most users. Colour Progression (1 → 20): #555555 → #0077FF → #00CCAA → #FFCC00 → #FF5500 → #EE0000
This scheme uses the classic 8-bit colour palette for a nostalgic, old-school look. It breaks the 20 attributes into broad coloured bands, making it easy to sort players into mental tiers. Colour Progression (1 → 20): #000000 → #AA0000 → #AA5500 → #AAAA00 → #00AA00 → #00AAAA → #0000AA → #AA00AA → #AAAAAA
While you can customize your own, the community generally follows these common "tiers" to categorize player quality: Attribute Range Common Colour Performance Level Bright Green World Class / Excellent 11 – 14 Yellow / Orange Good / Average for top divisions 6 – 10 Grey / Light Blue Poor / Mediocre 1 – 5 Red / Dark Grey Significant Weakness How to Enable and Customize Colour Attributes Hot Pink / Neon Yellow (explosively visible against
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: This describes how light or dark a color is. It's often considered the lightness or darkness of a hue.
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If you transitioned backward from modern Football Manager games to CM 01/02, this layout will feel instantly familiar. Dark Grey 6 to 10 (Average): White or Light Grey 11 to 15 (Good): Dark Green or Yellow 16 to 20 (World Class): Bright Cyan or Neon Yellow 3. The High-Contrast Dark Mode Scheme This link or copies made by others cannot be deleted
Add or edit the following lines to define your thresholds and RGB colors:
By default, CM 01/02 displays player attributes (like Passing, Tackling, and Pace) in a single, uniform text colour. Scanning a scout report or player profile requires reading every individual number from 1 to 20.
The legacy of CM 01 02 colour attributes extends beyond the FM series, too. Many sports management games have borrowed elements from the game's intuitive and accessible design, incorporating similar systems to convey player statistics and abilities.
By default, all player attributes are displayed in the same uniform color, making it tedious to scan a player’s profile for their strengths and weaknesses. Customizing these colors allows you to instantly spot world-class attributes. This article provides a comprehensive guide on how to change your CM 01/02 attribute colors using various methods. Why Customize Attribute Colours?
: A color plus black. Adding black to a hue creates a shade, making the color darker.
This visual distinction allows managers to scan a player’s profile and instantly identify their strengths and weaknesses without needing to read every single number. Why Use Coloured Attributes?