Hollow Knight 1031 Upd |best| Info
Before 1.0.3.1, several areas of the game contained "traps" that could stall a playthrough.
For players today, many of these 1.0.3.1 changes are simply part of the "standard" experience. If you are experiencing technical issues with newer versions, you can still find community support on the Hollow Knight Steam Forum or refer to the official Patch Notes Wiki for a full historical breakdown. Share public link
Hollow Knight 1031 Update: A Vital Early Patch in Hallownest's History
Orbs correctly track or dissipate upon colliding with architecture. hollow knight 1031 upd
New strings of text in the files suggest more languages are being supported for a global audience.
Corrected strange behaviors that occurred when using super-dashing or descending dark (quaking) into a Vessel Fragment or Mask Fragment. 3. Quality of Life and User Interface
Here’s what happened:
Share your experiences with Hollow Knight and the 1031 update in the comments below! What are your favorite aspects of the game, and what do you hope to see in future updates?
This write-up details the significance of this build: it represents the culmination of the "Free Content Pack" era, introducing the game’s ultimate challenge content and finalizing the PC codebase for stability.
At its core, the search query refers to an (often abbreviated "upd") appearing on Steam’s backend database (SteamDB) around October 31st (10/31) of a recent year. However, due to the fluid nature of internet lore, the term has come to represent any backend change to Hollow Knight ’s digital listing that occurs in late October. Before 1
Hollow Knight 1.0.3.1 live for all players - Steam Community 17 May 2017 —
+------------------+-----------------------------------+------------------------------------------+ | Boss Affected | Issue Prior to Patch 1.0.3.1 | Resolution in Update 1.0.3.1 | +------------------+-----------------------------------+------------------------------------------+ | Hornet | Stun animation left hitboxes live | Needle hitbox deactivates properly when | | | causing unfair player damage | Hornet is staggered mid-attack | +------------------+-----------------------------------+------------------------------------------+ | Uumuu | Massive knockback when shriveled | Removed large knockback effect; slightly | | | disrupted follow-up strikes | increased base HP to balance difficulty | +------------------+-----------------------------------+------------------------------------------+ | Dung Defender | Early stagger muted the battle | Fixed music logic so his iconic theme | | | track permanently | continues playing after an early stun | +------------------+-----------------------------------+------------------------------------------+ Breaking Down Soft-Locks and Progression Blocks