Shinobido Way Of The Ninja Save Data Repack Fix 【2024】
: Saves positioned specifically before the branching paths to see the Hidden Ending without replaying the entire campaign.
Shinobido: Way of the Ninja , developed by Acquire (the creators of Tenchu ), is a cult-classic stealth-action game for the PlayStation 2. It is beloved for its deep sandbox gameplay, allowing players to become a true ninja navigating a conflict-ridden Feudal Japan.
Open DATA.BIN in a hex editor like HxD. Navigate to the inventory block (around offset 0x2A00 ). You won't see "99" or "50". Instead, you'll see something like 0x80 0x3F . shinobido way of the ninja save data repack
You're looking for information on saving and repacking save data for the game " Shinobido: Way of the Ninja". Here's what I found:
: PS2 saves are pulled from a memory card as raw directory dumps or packed containers like .max (Action Replay Max) or .psu (uLaunchELF). : Saves positioned specifically before the branching paths
Copy the directory, browse to mc0:/ (Memory Card Slot 1), and paste the files. Maximizing the Sandbox: Alchemy and Custom Maps
When repacking for a "Perfect Save," ensure the following flags are toggled in your hex editor: Open DATA
Launch and navigate to System > Memory Card Dragon / Manager .
Is using a considered cheating?
★★★★★ (Essential mod) Where to get it: [GitHub / Shinobido Save Collective] Requirements: Any PS2 emulator or original console with homebrew save management.