Reshade Rtgi 0361 Extra Quality ✯ | CONFIRMED |

, creating deep, realistic contact shadows where objects meet surfaces. Key Technical Features in 0.36.1 ReShade RTGI | Ray Traced Global Illumination

Toggle this on. It allows light to bounce off multiple surfaces, creating a much more natural and cohesive lighting environment. 3. Manage the Denoising

Choose the correct rendering API used by the game (DirectX 11, DirectX 12, or Vulkan).

Set to 15–20 . This controls how far out the light searches for objects to collide with. Higher values stop light from cutting off abruptly. Lighting and Saturation

To achieve the "Extra Quality" look, you would almost certainly need to be running the optimizer. This algorithm is more computationally intensive, requiring more processing time per frame to "find" the best possible lighting solution. The result is a more accurate, temporally stable, and visually stunning image, but at a higher performance cost. reshade rtgi 0361 extra quality

RTGI, or "Ray Traced Global Illumination," is a shader that approximates how light bounces off surfaces. Unlike simple screen-space ambient occlusion (SSAO), which only darkens corners, RTGI analyzes the depth buffer and color buffer to cast light and shadow from nearby surfaces.

: Raising this parameter increases the number of rays cast per pixel. Higher values smooth out the lighting gradients and eliminate graininess.

In the world of PC gaming graphics modding, few names carry as much weight as and his legendary ReShade RTGI (Ray Traced Global Illumination) shader. For years, gamers without high-end RTX graphics cards have been chasing the dream of realistic lighting, bounce lighting, and ambient occlusion. While the official updates have progressed, a specific, almost mythical version continues to circulate in forums and modding communities: ReShade RTGI 0361 Extra Quality .

ReShade RTGI 0.3.6.1 Extra Quality - Enhanced Graphics for Your Games! , creating deep, realistic contact shadows where objects

: Enable the built-in temporal accumulation features within RTGI. This reuses lighting data from previous frames, allowing you to drop the raw ray count while maintaining an identical visual fidelity.

Press Home > qUINT_rtgi settings.

: Reduces the "noise" or graininess often seen in ray-traced shadows.

: It works on almost any GPU, including older NVIDIA GTX or AMD cards, because it doesn't rely on specialized hardware cores. 🎨 The "Extra Quality" Story This controls how far out the light searches

| Game | Benefit | Performance Hit (RTX 3060, 1080p) | |------|---------|-----------------------------------| | | Eliminates flat dungeons | 60 → 38 FPS | | GTA V | Realistic car underglow bounces | 90 → 55 FPS | | Witcher 3 (Classic) | Novigrad alleys get proper bounce | 75 → 48 FPS | | Fallout 4 | Indoors becomes photorealistic | 72 → 45 FPS | | Mass Effect Legendary | Elevates pre-baked lighting | 120 → 70 FPS |

RTGI cannot function without access to the game's depth buffer. Ensure that DisplayDepth is working correctly and that you haven't enabled in-game Anti-Aliasing (like MSAA), as this often breaks the buffer.

), represents a pivotal era in post-processing injection, bringing high-end ray-traced lighting to classic and modern titles. This version was a significant step in the shader's evolution toward the current iMMERSE Pro series The "Extra Quality" Advantage In the 0.36.1 version, the Extra Quality

Are you experiencing any specific or graphical glitches like light leaking through walls?