Chained Together V1.7.3-0xdeadcode Guide

Peer-to-peer (P2P) hosting means connection quality depends entirely on the host's internet.

Before diving into the specifics of version 1.7.3, it's essential to understand the game itself. is a 3D co-op platformer developed and published by Anegar Games. The premise is as simple as it is devilish: you and up to three friends are trapped in hell, chained together, and must climb your way out.

Unlike standard Steam auto-updates, the 0xdeadcode branch is not always the default download. Because it contains experimental memory optimizations, it is currently distributed via the tab.

If you are experiencing issues running Chained Together v1.7.3-0xdeadcode , the most common solutions are outlined below: "Steam is not running" or "No Connection" Error The game fails to hook into your Steam client. Chained Together v1.7.3-0xdeadcode

If you are running the 0xdeadcode version of the update, you may encounter specific configuration hurdles. Use these quick fixes to resolve them: "Spacewar" App Appearing on Steam

Optimized the continuous distance calculations between chained players.

While the game has officially progressed past this version (with being a major recent milestone), Version 1.7.3 was a critical stabilization phase for Anegar Games . Key Features of the 1.7.x Era: The premise is as simple as it is

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: Retains the ability to teleport back to the highest reached checkpoint after a catastrophic fall.

Version 1.7.3 focuses almost entirely on stabilizing these localized physics anomalies. Key Fixes and Structural Changes If you are experiencing issues running Chained Together v1

Prior to v1.7.3, if three players stood on a platform and the fourth fell, the sudden transfer of momentum frequently glitched through solid floors. The updated physics solver distributes the kinetic energy predictably across the entire chain link array. Mode Preservation The update preserves all core gameplay variations intact:

The chain is not just visual; it has weight and collision, requiring players to manage momentum and spatial positioning carefully.

Because the 0xdeadcode edition relies on injecting custom network files ( onlinefix.dll or similar libraries) into the root directories, players frequently run into structural launch issues: 1. "Fatal Error" or Unreal Engine Crash

This period focused on fixing physical platforms that behaved inconsistently due to framerate issues and resolving collision bugs.